PROJECT TYPE
Personal
GENRE
2D meta
Platform
Windows PC
Engine
Unity 3D
Language
C#
Duration
2 months
Team Size
1
COMPLETION
December 2023
Tools Used
Photoshop,
Wacom Tablet,
Tiled,
GitHub
FLASH
Role
Concept, 2D assets, Animations
Gameplay, level design,
Pacing, prototyping, presentation
all gameplay scripting.
For more stories behind the design and
development iterations of the game, please
watch my gameplay commentary video
below.
Unity World originated from my fascination with meta-games,
particularly those encountered during LD game jams,
which challenge conventional design by breaking the fourth wall.
Inspired by their creativity, I wanted to push the concept further
by transforming familiar UI elements into core gameplay mechanics.