PROJECT TYPE
Acerola Jam 0 Gamejam
GENRE
2D+3D puzzle
Platform
Windows PC
Engine
Unity 3D
Language
C#
Duration
2 days + 6 months
Team Size
2
COMPLETION
August 2024
Tools Used
Photoshop,
Ipad,
Git,
Xmind
Role
Gameplay, mechanics,
Puzzle and level design,
Pacing, prototyping,
presentation
all gameplay scripting.
For more stories behind the design and
development iterations of the game, please
watch my gameplay commentary video
below.
This team project was developed for the Acerola Jam 0: ab·er·ra·tion as part of a two-person team. We want to define aberration through shadow deformation and “the paradox of shadow”.So, Shadow started as an exploration of how perception shapes gameplay. Inspired by the unique mechanics of Shadeshift and Fez, I wanted to delve into the idea of transforming the unseen into the tangible, using shadows as bridges, walls, and tools for discovery. This project became a way to reimagine how players interact with their surroundings to create a platformer that encourages curiosity and rewards creativity.