PROJECT TYPE
Personal
GENRE
2D+3D Puzzle
Platform
Windows PC
Engine
Unity 3D
Language
C#
Duration
3 months
Team Size
1
COMPLETION
August 2023
Tools Used
Photoshop,
Wacom Tablet,
Tiled,
GitHub
Role
Concept, 2D assets, Animations
Gameplay, puzzle and level design,
Pacing, prototyping, presentation
all gameplay scripting.
For more stories behind the design and
development iterations of the game, please
watch my gameplay commentary video
below.
Pivot Maze started as a personal project to explore how far I
could push the potential of rotational mechanics in puzzle
design. Inspired by classic games like Rubik’s Cube, sliding
puzzles, and gravity mazes, I wanted to see how well I could
combine these elements into a cohesive platformer
experience.