PROJECT TYPE
Personal
GENRE
3D Walking Simulator
Platform
Windows PC
Engine
Unreal Engine5
Language
Blueprints& C++
Duration
1.5 months
Team Size
1
COMPLETION
November 2024
Tools Used
Photoshop, Maya
Role
Narrative design(story, locations, dialog)
Level design, prototyping, and construction
Environment puzzle design
Decoration and lighting
Sound design, UE issues, tweaks, and bug
workarounds
For more stories behind the design and
development iterations of the game, please
watch my gameplay commentary video
below.
Echoes of Truth was born from my desire to explore new directions
in narrative design, inspired by the seamless integration of storytelling
and gameplay. After playing The Beginner’s Guide and revisiting
The Stanley Parable, I was struck by how narrative mechanics can
reshape player perception and interaction. This project aims to push
those boundaries further, blending cryptic storytelling with immersive
puzzle-solving to create a thought-provoking experience.